Thursday, August 21, 2014

GAMES TODAY


kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
It is what i tink everytime i see someone complain about game dificult.
At good old times we die, learn with it and try again...

Wednesday, August 20, 2014

I mean... next weekend....

Didnt finished Reed in time, and i only have free time at weekend, so i hope to release next sunday.
one of reason why i didnt was because i added a lvl3 hyper, not a big deal, just a generic beam with a cool effect.

Thursday, August 14, 2014

Plant Resource

We are doing a huge research for plant resources, and so far no Amingo's sprites used., let me know if you guys know some plant/vine/flower nice effect or poison smoke/gas too.

Tuesday, August 12, 2014

Weekend release:

I didnt release a Mugen char since 01/April/13!!!!
After Hawkman are some AVX updates, but is not same thing, and you may ask, "but Reed are not a updated too?"
Technically, yes, but not for me, only updated sprites, because i did all his code again,  and it was slow because i didnt remember several stuffs and mixed with openbor syntax.

So will take a break on Ivy to release Reed this weekend, only missing his sounds and AI.

Monday, August 4, 2014

Reed devices

Man, people really loves that family hyper, so i coded it again... with some changes....
...
now only missing code his devices special:
current plan:
- energy projectile
- granade
- and this:
http://www.spriters-resource.com/game_boy_advance/teentitans/sheet/13394/

ideias?