Z said he was only adding the characters from the upcoming JL movie to start, but Green Lantern and Hawkgirl are popular enough that I'm guessing they'll be among the first ones to be added if this project ends up even remotely as big as M:IW.
If a Green Lantern is added, which do you think you'd want, NX? I've always been a Guy Gardner fan, myself.
Can't go wrong with the classics, Hal Jordan's my #2 for sure. Green Lantern's powers can be used so many ways that it'd be awesome if we got to see more than one Green Lantern with unique moves each. Again, talking once Z gets far enough to to the roster.
Belezinha de Laço! Tem alguma mecânica pra simular o efeito "da verdade", ou só vai usar pra arremessos?
Pergunta séria: aproveitando que tá no começo do projeto, vc planeja colocar as animações de pain burn/freeze/shock pros heróis? Sentia falta disso no MFA/MIW. E de bonus, pode ajudar a criar "novos" inimigos, só mudando a paleta e o projétil que eles atiram. ;)
Não tem.... Eeeeita. O.o (Pra mim nao é problema nenhum, mas já to com dó de vc hehehe)
Então é por isso que vc nunca colocou burn/shock/freeze no MFA/MIW? Conflito de paletas? Nunca imaginei. Considerando a penca de chars que teria pra ajustar, acho que vou esperar sentado esse update... ¯\_(ツ)_/¯
Luckily, I have edited a script that allows for fully automated burn, shock, freeze, and potentially other effects on any target of any shape and size. I redid the burn animations to the script.
Trully awesome Z!!! Any plans to have Green Lantern, Hawkman and Hawkgirl in the game too? :)
ReplyDeleteZ said he was only adding the characters from the upcoming JL movie to start, but Green Lantern and Hawkgirl are popular enough that I'm guessing they'll be among the first ones to be added if this project ends up even remotely as big as M:IW.
DeleteIf a Green Lantern is added, which do you think you'd want, NX? I've always been a Guy Gardner fan, myself.
Hal Jordan!! I also like Guy John and Kyle!! :)
DeleteCan't go wrong with the classics, Hal Jordan's my #2 for sure. Green Lantern's powers can be used so many ways that it'd be awesome if we got to see more than one Green Lantern with unique moves each. Again, talking once Z gets far enough to to the roster.
DeleteBelezinha de Laço! Tem alguma mecânica pra simular o efeito "da verdade", ou só vai usar pra arremessos?
ReplyDeletePergunta séria: aproveitando que tá no começo do projeto, vc planeja colocar as animações de pain burn/freeze/shock pros heróis? Sentia falta disso no MFA/MIW. E de bonus, pode ajudar a criar "novos" inimigos, só mudando a paleta e o projétil que eles atiram. ;)
agora pode ser feito de forma bem facil, porque não temos paletas, poisé.... uma noticia boa e uma ruim.
DeleteNão tem.... Eeeeita. O.o
Delete(Pra mim nao é problema nenhum, mas já to com dó de vc hehehe)
Então é por isso que vc nunca colocou burn/shock/freeze no MFA/MIW? Conflito de paletas? Nunca imaginei. Considerando a penca de chars que teria pra ajustar, acho que vou esperar sentado esse update... ¯\_(ツ)_/¯
Luckily, I have edited a script that allows for fully automated burn, shock, freeze, and potentially other effects on any target of any shape and size. I redid the burn animations to the script.
DeleteCould your script be modified for use in JL vs SF and JLTF 2?
DeleteIt is an Openbor script. Mugen already has such a function via PalFX. Sorry.
DeleteHey z could you pm the script you use for wonderwomans lasso grab?
ReplyDelete