Sunday, December 21, 2014

This is happening ...

And with this teaser i wish a Merry Christmas and Happy New Year...... looks like 2015 will be a great year.......

Tuesday, December 9, 2014

...2014....

Sorry for any expectation, no mugen releases this year....
because i started to work on a new mugen project.... something big....

Thursday, December 4, 2014

Break news

Im really busy with real life, yesterday i started to work at 0:01 and finished 18:40... yea, so im exhausted, but if i do any progress on this weekend i will share here :)
...
after a long research for songbird effects, i tink i will go with custom effects, i will do some tests....

Monday, December 1, 2014

Snestalgia???

Maybe you may notice a new game release at main site, "oh no, zvitor is back to openbor?" no, im still on mugen, that was the joke game which i talked i was making, but didnt consumed a lot of time, only one week and finished it before Reed video, but Juan only released yesterday, if you want to try that, nice, but probably you will not get joke references and its mainly a sprite swap of deadpool mode at MFA2, (and zombies was made to the unfinished hell mode) ... now lets work to finish Arrow soon.....

Tuesday, November 25, 2014

Arrow progress

I have all basics attacks and specials done + 2 hypers.
1 intro + 1 winpose.

one question, im doing arrows like hawkeye' arrows at mvc3, which looks like energy shots, what you guys tink about it? i will try show at one video soon after 2 more hypers done.



(so far dont know what Electro is cooking for Reed, so no plan to his release until its done)

Sunday, November 23, 2014

Arrow


 

Im almost done to finish Sei sprites, im inpired by Injustice game to plan his moves.


edit: im spriting his missing air attacks and crounch attacks

Friday, November 21, 2014

Projects status:

- Mr. Fantastic is almost ready, but Electro (a spriter), want to do some custom stuffs to him, so i will hold release while he show what he have...

- Sei will not return to finish Green Arrow, so i started to sprite his missing moves

- Gate will not return to finish Songbird effects, so i started my effects resource for her (it not consume my creation time because usually i do it at work, dont tell to my boss)

- XFields want to revive projectX, so maybe i could update 1 or 2 X-chars by Arkady

- Predator and indigo, my excitament with lantern projects is gone, maybe when i revive it i return to finish this wips.

- Martian manhunter, his spriter, Navs, is a doctor,  he are traveling world doing lectures about hepatitis, after save world he will back to finish him.

- Captain Ninja, some brazilians contacted me years ago about do a project with brazilian heroes, i said great, then various creators got different heroes, and looks like i was the only which did some progress, so lack of motivation here, i tink i will make a opebor with him,.... in a far far future.

- Poison Ivy, harbinger still have some basics to do, and im still looking for effects for her at my resources... we have enough for a cool video, but harbinger want to keep surprise.

- JLvsSF, i have enough for his phase 1 release, maybe january, need fixes, few sounds, small adjustments, i was checking my youtube and i didnt made a super-cyborg video, dont know why....

- also i have plans to Warmachine, i though about a special mode to ironman, but maybe i make it a new char... not sure.


Thursday, November 20, 2014

Mr. Fantastic preview

Still need more polish, im a bit rusty, but we can see his moves changes.
also didnt finished sound and hitsparks align yet.

Wednesday, November 19, 2014

MFA2 last news....

I see people get excited because my focus are on mugen, dont worry, it still on mugen, but just one cool news about MFA,
at 2012, 2 months after MFA 1 release, one guy coming from nowhere, and gave me all F4 sprited:
well... he returned, and sent to me DRAX and GAMORA!!!! and will do Star Lord and Groot, thanks hno.lobo!
now... back to Reed, video tonite, release this weekend......

Monday, November 17, 2014

What's next?

So much possibilities,
Another BOR?
Mugen projects?
Chars?
...
I tink i will go with something easy, like Reed update, i have no ideia where i stopped and what is missing.....

Tuesday, November 11, 2014

Survey 2.0

Thanks for all fast feedback guys, maybe i release one  or two more versions on next day, but only if happens some serious bug, anyway its out and now is time to center feedback at one survey,

2 promisses,
- i will remove VERSUS & Friendly fire if it win at survey.
- i will add the winner of must requested char.

https://pt.surveymonkey.com/s/VVSWPB9



Edit: survey always was great to me,  help me to see overall thoutghs about game, but looks like this time with this promisses, it was not a good idéia, i had check it and "hey, great already have more entry then last one" then i see requested question and one char after one day become top, i go check and all his votes have same IP.... So  all other questions are also over voted  by him.... I will check if i can remove votes by  IP,  damn, we try make something cool here.....  

Monday, November 3, 2014

MFA 2 version 2.7


http://www.zvitor.com.br/projeto/mfa2.html


update: 2.72

- Added Iceman and Darkhawk to Asgard
- Fixed Space Silver Surfer Beam
- Added uppercut to arhcangel run attack
- fixed Save at hard mode
- New walk to agent of shields
- fixed moon knight boomerang layer
- fixed marvel item layer

update: 2.71

- new run attack to cable
- fixed jean voice at cable
- 2 ump attacks to vision
- enabled option to remove friendly fire, but it dont work to 100% of attacks
- fixed atacckone of part of cable combo
- default DF+A of cable pull changed to push
- wolverine attack added to DF+A at claw mode too
- shehulk leadership incressed to 3
- changed order of x-men missions to avoid fall of xavier at cyclops stage
- incressed time of emma special


version 2.7 updates:
- new chars Iceman and DarkHawk added to game
- added to story mode: more 1up itens and more life orbs.
- Incressed points value to gain life to 100.000.
- added cloak/dagger and scarlet witch like item npc
- new npcs: Shadowcat, Wonderman, Dazzler, HERBIE and Blade
- several changes at leadership chars status to fit it
- added friendly fire to make 2, 3, 4 players game more dificult
- added VERSUS mode, just a clean room to fight against your friends.
- cheats can be enabled at options
- added items, radios to extra modes
- radio added to danger room to test your leadership there.
- added knockback resistence to though enemys
- 1 sec of invenciblility after knockback to all chars 
- double value to healing factor, and work at idle and walk
- added air jump control (right - left) to agility 3-4 (it may help at holes on 2d levels)
- changes at nebula and dr.doom AI to control they off screen time
- added a HUD element to show when you have the MARVEL item
- no more pause at ant-man texts
- fix english text errors
- reorganized char grid, and somes changes at roster of special modes
- story mode restricting chars at some missions
chars changes:
- vision had a new jump attack and special, also his grabattack make robots shock other enemys.
- added arrow to hawkeye run attack and incressed hawkeye speed of shot arrows anims.
- new anim to hawkeye jump.
- Ironman have a better DF+A when MP bar is full and hulkbuster armor replace stealth armor.
- add pain to archangel projectiles and incressed his run speed and distance of his dive attack.
- replaced wolverine F,F+A  multi-hit to a knockback attack.
- replaced no-claw-wolverine special  to multi-hit attack.
- incressed invisible woman default attacks range.
- incressed wasp projectiles range and added knockback to her dive.
- incressed mr.fatastic basic attacks range and speed.
- new attack to nick furry run attack, and old become his attack2.
- incressed shot speed of nick fury gun mode.
- Nick special at gun mode is summon a agent.
- fixed jubilee radio sound.
- punisher revamp with several moves changes.
- cable is no more a shooter, he have regular punchs, so change shots to be other moves.
- blackcat walk on her special.
- incressed range of emma projections.
- new grabattack2 to beast.
- jump 4 to black panther.
- added grabattack to spiderman, cap america, beast, miss marvel, black panther and venom

Friday, October 31, 2014

GAME 100%

Everything is done, now i just need to test, i belive next release post could be at sunday.

edit:
added one more thing, it is 101% now, testing for a release tonite:

Thursday, October 30, 2014

Patreon

Hi guys, just to let you know, i did a PATREON account this days, and is nice when we receive any kind of support, anyway people from blog follow close all my projects and already helps a lot with tips and feedback, it is just one more way to help if you want and could.

Tuesday, October 28, 2014

Almost done...

After several tests and sleep at 4:00am, i figured VS mode just dont work for this game, because i didnt planed it since begin, so several moves bug, like "homming attacks" following your friends at story mode, i saw a lot of things to do, i will start to plan it for next big update some day..... but for now, i will enable friendly fire, it will at least make game more hard and demand some strategy when you play with friends, and is always fun slap a friend face for no reason, or when he get that life which you need.

Vs are just a room to fight against your friend

...
also, i decide not add more lifes or continues, game dificult is nice this way, but i see some players are not enjoying the full thing, so i will just enable cheat mode.

updatelist:
new
- new chars Iceman and DarkHawk added to game
- added to story mode: more 1up itens and more life orbs to make it easy, still no continues
- added cloak/dagger and scarlet witch like item npc
- added friendly fire to make 2, 3, 4 players game more dificult
- added VERSUS mode, just a clean room to fight against your friends
- cheats enabled
- added items to extra modes
- radio added to danger room
- vision had a new jump attack and special, also his grabattack affects robots like magneto does
- added knockback resistence to though enemys
- hulkbuster armor replace stealth armor
- added arrow to hawkeye run attack and incressed hawkeye speed of shot arrows anims to legolas level
- 1 sec of invenciblility after knockback to all chars (thanks ilu)
- add pain to archangel projectiles and his run speed and incressed distance of his dive attack
- replaced wolverine F,F+A  multi-hit to a knockback attack
- replaced no-claw-wolverine special  to multi-hit attack (Drill Claw like, thanks ilu)
- double value to healing factor
- incressed invisible woman default attacks range
- incressed wasp projectiles range and added knockback to her dive
- incressed mr.fatastic basic attacks range and speed
- new anim to hawkeye jump
- new attack to nick furry run attack, and old become his attack2
- incressed shot speed of nick fury gun mode
- added air jump control (right - left) to agility 3-4 (it may help at holes on 2d levels)
- fixed jubilee radio sound
- removed one of cable jump attacks
- changes at nebula and dr.doom AI to control they off screen time
- punisher revamp with several moves changes
- improved DF+A ironman full mp bar
- cable is no more a shooter, he have regular punchs, so change shots to be other moves
- blackcat walk on her special
- nick-gun special issummon a agent
- reorganized char grid (a pain to do it, but will be easy to add more chars in future)
- story mode restricting chars at some missions
- several changes at leadership chars status to fit it
- new npcs: shadowcat, wonderman, dazzler and blade
- incressed range of emma projections
- added grabattack to spiderman, cap america, beast, miss marvel, black panther and venom
- new grabattack2 to beast
- jump 4 to black panther
-added a HUD element to show when you have the MARVEL item
- vision jump attack vel incressed, knockback of run attack and speed of eye beam
- no more pause at ant-man texts
- fix english text errors

Saturday, October 11, 2014

Update list updated

almost there....
what is missing:
- iceman  sounds
- darkhawk




fixes list:
- added arrow to hawkeye run attack and incressed hawkeye speed of shot arrows anims to legolas level
- 1 sec of invenciblility after knockback to all chars (thanks ilu)
- add pain to archangel projectiles and his run speed and incressed distance of his dive attack
- replaced wolverine F,F+A  multi-hit to a knockback attack
- replaced no-claw-wolverine special  to multi-hit attack (Drill Claw like, thanks ilu)
- double value to healing factor
- incressed invisible woman default attacks range
- incressed wasp projectiles range and added knockback to her dive
- incressed mr.fatastic basic attacks range and speed
- new anim to hawkeye jump
- new attack to nick furry run attack, and old become his attack2
- incressed shot speed of nick fury gun mode

edit 03/10/14:
- added air jump control (right - left) to agility 3-4 (it may help at holes on 2d levels)
- fixed jubilee radio sound
- removed one of cable jump attacks
- changes at nebula and dr.doom AI to control they off screen time
- punisher:
old attack 2 is now new attack 3
new punch is now attack 2
old attack 3 is now run attack
old run attack is now default DF + A
shotgun is now full bar DF + A
granades is now special
and a more effective jump attack (he hold knife until hit ground)
- improved DF+A ironman full mp bar

11/10/14:
- cable is no more a shooter, he have regular punchs, so change shots to be other moves
- blackcat walk on her special
- nick-gun special issummon a agent
- reorganized char grid (a pain to do it, but will be easy to add more chars in future)
- story mode restricting chars at some missions
- several changes at leadership chars status to fit it
- new npcs: shadowcat, wonderman, dazzler and blade
- incressed range of emma projections
- added grabattack to spiderman, cap america, beast, miss marvel, black panther and venom
- new grabattack2 to beast
- jump 4 to black panther
-added a HUD element to show when you have the MARVEL item
- vision jump attack vel incressed, knockback of run attack and speed of eye beam
- jump 5 & 6 height incressed
- no more pause at ant-man texts
- fix english text errors


Thursday, October 9, 2014

Leadership Changes

New changes to leadership because Iceman will not be a NPC:

Beast - 4 - Banshee

Arhcangel - 3 - Dazzler
JeanGrey - 3 - Dazzler
Rogue - 2 - Kitty Pride
Colossus - 2 - Kitty Pride
Nightcrawler - 2 - Kitty Pride
Spiderman - 2 - Speedball
Blackcat - 2 - Speedball
Psylocke - 1


And Blade replace Speedball like a Stage NPC.
btw, Nightcrawler are more related to Kitty or Dazzler?










Sunday, October 5, 2014

ice ice baby






Worst part is re-do all select screens :(
....
Spriting Kitty Pride to replace him at NPC radio....

Saturday, September 20, 2014

here comes a new challenger

A good news guys, next update will have a new char, "Darkhawkfan" like his nick say, he is a huge Darkhawk fan, and i was commissioned by him to add Darkhawk to project, so next update will have at least him, maybe one more char (maybe iceman, i said MAYBE) and fixes list updated:
- added arrow to hawkeye run attack and incressed hawkeye speed of shot arrows anims to legolas level
- 1 sec of invenciblility after knockback to all chars (thanks ilu)
- add pain to archangel projectiles and his run speed and incressed distance of his dive attack
- replaced wolverine F,F+A  multi-hit to a knockback attack
- replaced no-claw-wolverine special  to multi-hit attack (Drill Claw like, thanks ilu)
- double value to healing factor
- incressed invisible woman default attacks range
- incressed wasp projectiles range and added knockback to her dive
- incressed mr.fatastic basic attacks range and speed
- new anim to hawkeye jump
- new attack to nick furry run attack, and old become his attack2
- incressed shot speed of nick fury gun mode

edit 03/10/14:
- added air jump control (right - left) to agility 3-4 (it may help at holes on 2d levels)
- fixed jubilee radio sound
- removed one of cable jump attacks
- changes at nebula and dr.doom AI to control they off screen time
- punisher:
old attack 2 is now new attack 3
new punch is now attack 2
old attack 3 is now run attack
old run attack is now default DF + A
shotgun is now full bar DF + A
granades is now special
and a more effective jump attack (he hold knife until hit ground)
- improved DF+A ironman full mp bar

Monday, September 15, 2014

Movie or Comics?

I want to make Guardian of Galaxy to MFA 2 (that not mean i will do it, just planing), and i made this post to be a quick feedback survey,
which look i should use? Comics or Movies?

Tuesday, September 2, 2014

MFA 2 Feedbacks

I just dont have time at moment to continue with mugen/openbor guys, but while i dont return, please help to centralize MFA 2 feedback and anwser this questions:
https://pt.surveymonkey.com/s/PBNCKXV

edit:
started somes updates:
- double value to healing factor
- incressed invisible woman default attacks range
- incressed wasp projectiles range
- add pain to archangel projectiles
- incressed hawkeye speed of shot arrows anims
- added a new special to no-claws wolverine
- replaced wolverine F,F+A  multi-hit to a knockback attack


Thursday, August 21, 2014

GAMES TODAY


kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
It is what i tink everytime i see someone complain about game dificult.
At good old times we die, learn with it and try again...

Wednesday, August 20, 2014

I mean... next weekend....

Didnt finished Reed in time, and i only have free time at weekend, so i hope to release next sunday.
one of reason why i didnt was because i added a lvl3 hyper, not a big deal, just a generic beam with a cool effect.

Thursday, August 14, 2014

Plant Resource

We are doing a huge research for plant resources, and so far no Amingo's sprites used., let me know if you guys know some plant/vine/flower nice effect or poison smoke/gas too.

Tuesday, August 12, 2014

Weekend release:

I didnt release a Mugen char since 01/April/13!!!!
After Hawkman are some AVX updates, but is not same thing, and you may ask, "but Reed are not a updated too?"
Technically, yes, but not for me, only updated sprites, because i did all his code again,  and it was slow because i didnt remember several stuffs and mixed with openbor syntax.

So will take a break on Ivy to release Reed this weekend, only missing his sounds and AI.

Monday, August 4, 2014

Reed devices

Man, people really loves that family hyper, so i coded it again... with some changes....
...
now only missing code his devices special:
current plan:
- energy projectile
- granade
- and this:
http://www.spriters-resource.com/game_boy_advance/teentitans/sheet/13394/

ideias?

Monday, July 28, 2014

Mr. Fantastic in progress

Hey guys, im updating (redoing) Mr. Fantastic, and im looking for a nice ideia to replace his family 4 hyper, any thougths?

Thursday, July 17, 2014

?????

Im coding one MUGEN char, and im 100% sure no one can guess who it is...
if someone post his name here i will confirm, post how many times you want....

edit...
TIP 1:
Is a secret char to Justice League vs Street Fighter Project.

TIP 2:
He are not from DC or Capcom.

TIP 3:
Superman power level

anyway, video tonite

Thursday, July 10, 2014

Bug fixes

Please report any bug found on Marvel First Alliance 2, for one last update with all fixes.

Monday, June 30, 2014

Marvel First Alliance 2



updated to Version 2.5
- lots of minor changes at chars
- reduced darkness of somes stages


updated to Version 2.32
- fixed problem to somes chars not hit friends

updated to Version 2.31
- fixed rogue jump attack
and others small fixes at chars

updated to Version 2.3
- fixed problem to somes chars not hit friends
- grammar fixes
- removed not used musics
and others small fixes at chars

(updated  to Version 2.2)

(updated  to Version 2.1, i recommend download again if you got it yesterday)







Thursday, June 26, 2014

Soon....

Almost done with tests, i added a page with all chars status and credits at game page....

Monday, June 23, 2014

Obrigado!

Enquanto a bagaça não fica pronta, vou fazer uma pequena pausa aqui pra agradecer,
Primeiramente a toda essa galera que segue o projeto e com um palpite aqui ou alí ajuda com ideias, no campo do código agradeço Ilusionista e Bloodbane que tiraram muitas duvidas, e aí vem os spriters, Valeu JHfer, que foi o cara quem mais ajudou no MFA 1, e embora não tenha ajudado no 2 ativamente, tinha coisa que ele fez pro 1 que só agora coloquei, como a Jean, o Jeffpr que ajudou no 1 e voltou pro 2 com o winter soldier. Hno.Lobo, um cara que apareceu do nada e me deu de bandeja todo o quarteto fantástico, Warecus e Esn23 que ajudaram a aumentar o roster dos x-men, o Cyrus que fez o pantera e ripa bastante coisa, além claro da Unlimited Team pelo Deadpool.
Mas em especial tem esse cara, que quando chegou veio oferecendo ajuda só com uns resizes quem nem era difícil de fazer, mas a cada sheet ele mostrava que era capaz de mais, aí comecei a jogar umas tarefas mais difíceis, e muitas delas eu pensava "dúvido que ele faça essa", mas o cara fez todas, missão dada, missão cumprida, Valeu Maru, sua ajuda foi foda!

Saturday, May 31, 2014

INTERNET IS BACK!

Somes previews of new light/shadow effects:





And with this talk about Healing Factor, Cyrus/bloodbane sugested do it to villains,
so  Sabretooth added (Sprites by Flavio Arruda)


F4 video tomorrow


Thursday, May 29, 2014

50% of sounds

26 of 52 Heroes ready.

usually sounds for heroes are:
- a unique die sound for each hero.
- some "iiiiaaaa" when does knockback and/or run attack
- some line for his special, like cyclops "target acquired", captain "final justice" or ironman "fire"

 it is not for all, somes dont say nothing.
ironfist have 3 kinds of "iiiiaaaa" to his basics.
and deadpool say a lot of shit, he have 9 random lines while stand, and 9 others when does a knockback attack.

--------------------------
and more changes,

added more light/shadow filters to some stages.

there are some mid bosses and npc which i didnt show yet, so will try keep some suprises to people which follow project here.


before life 5 was health = 300 and 6 was health = 320,

now 5 and 6 are = 300,
but 6 are the ones with healing factor, works simillar to x-men 2 clone wars,
when life is almost over, you can recover some amount if you stand.
chars with it are:
- deadpool
- wolverine (without claws you recover more fast... because.....i want)
- hulk (so if you survive like Banner and stand for a while, you transform back to hulk,
So if hulk get one hit he turn back to Bruce? No, Hulk transform if life < 30, and Banner if life > 60)

it may look cheap...but not so much, because you cant stand if there are enemys at screen.

also more changes to wolverine,
berserker mode, 1 time per life he have a chance to enter at berserker after get knockback when low life,
then he does somes fast uncontrollable attacks.
and when he are without claws, and you do D,F+A(to change to claws mode) he does breackout attack.



unfortunately, im still without internet at my home, (14 days), so i cant show any picture or upload videos.

Monday, May 26, 2014

Not so boring...

Good news....
the boring part are not so boring after all....
and im enjoying do it.

Progress:
All villains done.

Heroes:
10 of 52 done.

Looks like release will be at begin of july...


Wednesday, May 21, 2014

The boring sound part...

Started the long road to sound fixes,
So far i did villains A to D,
after villains i will do NPC and Heroes,

but i have 4 more videos to do before game release and it helps keep followers entertained.
- F4 mode
- For asgard
- Cable
- Game trailler


while i update sounds im also doing final adjustments, like add  diamonds throws to diamondback and drones explode after defeated...

Saturday, May 10, 2014

Somes screens....

Some time without post screens so let me show some new ones,
Asgard with enemys, 2D wargems' doom castle for Fantastic Four, Loki by Maru (thanks bro),
and a new sewer level added to story mode, just because i had a nice ideia to put somes enemys there.....(surprise)






and a new video:


Wednesday, May 7, 2014

Hell is ...canceled

lol,
no, im not a bipolar person.

why it is canceled:
- my main goal with hell mode was made somes levels where i could spam ton of enemys and make it hard as hell to beat, but it was what i did with Asgard mode.
- maps at end didnt looked good, so i will not add it just to have one more mode.

so ... remakes are done,
what is missing:
- cable
- final adjustments
- add missing sounds

Saturday, May 3, 2014

Hell in progress.

it will have 5 levels,
already did maps, and now working on enemys,
will post screens soon

Tuesday, April 29, 2014

F4 done

Fantastic Four done.
Will start to work on hell maps...
any sugestion to hell backgrounds is wellcome.

Missing:
- Cable
- Loki (villain at asgard mode)
- Hell mode
- Sounds fixes

Wednesday, April 23, 2014

few news

After a family trip im back to it with fews news:

- Doom Castle level map was done for Fantastic Four mode
- Asgard mode complete and coded, except for Loki, waiting for Maru for make his sprites.

Tuesday, April 15, 2014

Sunday, April 13, 2014

Minions

"I hate create minions"
"i dont want to create new minions to extra modes"
"do minions are the must boring part of process"
lol...
already  did 4 new ones only for Asgard..... and it still need more.....


and no! heroes will not mount that beast!


(thanks loganir for rainbow)


Thursday, April 10, 2014

ASGARD???

started to build asgard levels, my plan is do 3, and avaliable to all chars, simillar to hell mode,  will try resize and edit the golden gate guy, is a great npc to this mode.
level 1
raibow with gate guy
level 2
outside castle
level 3
inside castle and fight loki

but asgard is not confirmed, lets see .....
sugestion name to this mode?
im tiking simething like:
"Battle for Asgard!" or Ragnarok something.......

Tuesday, April 8, 2014

Maximum Carnage

 Maximum Carnage mode done:





And one more level added to x-mem mode: