Wednesday, December 18, 2013


Everything which im doing right now is so boring, so i will skip somes stages, like asgard and atlantis.
this leves was at my plans to part 2, but now i will not do part 2 like other mode,
i will add 2 more stages to conclude original story.
game had 27 levels, so far now it have 34 (without count the levels of 2 extra stages of thanos and blackheart), and with all new projects features, im sure play mfa levels again will not be a boring experience.

prison break stage is done, added water movement at background, a prision basement level, and removed Sentry from cells, but still have to add all custom pain/fall anims to enemys here.

will try finish SHIELD stage this weekend, then i should try code the missing chars and i hope it bring some animation to finish this game.

release: some day at january.... maybe.

other changes,
red hulk power to 6
gambit range to 5
venom power to 5 (nowsdays i was watching spiderman ultimate ans playng marvel lego and he looks so much strong then at my comics time)
us agent power to 5

Friday, December 13, 2013

Street Levels

Street Leves done, and TRex added:

3 More stages to finish Part 1....

Sunday, December 8, 2013

Savage Land

New feature, chars with Range 5 and 6 have a better D, DF, F + A when mp bar is full, check cyclops beam at video.
and if hold up or up+forward he shot beam at other diretion.
Chars com range 5 e 6 tem um hadoken mais forte se a barra de mp tiver cheia. dá pra ver o raio do cyclope maior no video.
e se segurar cima ou cima+frente, ele muda a direcao do raio

Friday, December 6, 2013

Bad news

Sorry foi any expectation about a xmas release, but it will not gonna happen, after finish chars update im doing stages and enemys updates, and it will demand more time then i planned, no demo or betas, because i want to release final thing complete. January? i hope so....cya.


Foi mal pela promessa de lançamento no natal, mas não vai dar certo, depois de finalizar os updates dos chars, eu comecei o dos stages e dos inimigos, e vai demorar mais do que eu planejei, sem lançamento de demo ou betas eu quero lançar a porra toda completa. Janeiro? espero que sim ...flw
... Aproposito, checando o dados do blog, vi que, diferente do youtube, aqui tem mais BR do que gringo, então vou postar em português aqui.

Sunday, December 1, 2013

Somes fan requests:

- female thugs

(miss marvel absorve her energy blast shot)

- fire trail

Thursday, November 21, 2013

[MFA2] Status

This are the current stats of chars, it is not final, and any sugestion to change some is welcome:

Tuesday, October 29, 2013

[MFA2] Full roster... so far.

Empty spots are:
- Cable by warecus
- Magneto by maru
- Invisible Woman by hno.lobo
- Black Panther by Cyrus Annihilator
- Deadpool by Unlimited Team
- Winter Soldier by Jeffpr

And looks like i found easy bases to she-hulk and quicksilver.

(thor status not updated yet)

Saturday, October 26, 2013

Main Screen....

New menu screen in progress, and this should be start roster


Thursday, October 24, 2013


This is result of survey about Worst chart at MFA, i already update this ones, and i must say: im proud, they will play really better, soon a video of Moon Knight and Juggz.


Sunday, October 20, 2013

[MFA2] Juggernaut and Miss Marvel

- A bigger knockback resistence to chars with power = 6, same goes to hulk and thor
- MVC sprites to his mini earthquake, it have a better range and knockback enemys
- His default run, knockback enemys and can combo with his run attack

Miss Marvel:
- More speed to her attacks
- Better effect to her Knockback attack
- 1 more air attack
- Her absorve energy attacks which incress her MP
- A extra walk sprite by Maru

Next one will be hard.... Moon Knight

Saturday, October 12, 2013

Monday, October 7, 2013

[MFA2] Iron Man

Now all roster A to I is updated, who is next ? real life issues, like everyone elase i have one too, a job, kids, and all that stuff.... and i have a very ultra important travel to do which will probably drag all my time, i love this project and for sure i will back to finish it someday, now i have to go, cya guys, im going to Los Santos.

Thursday, October 3, 2013

[MFA2] Hulk

He is the top favorite char of game, check out his new changes.

Tuesday, October 1, 2013

[MFA2] Hawkeye

He will have 2 basics combos:

If enemys are close:
Fast Arrow, Punch, Punch, Kick + Bow Attack
if enemys are far:
Fast Arrow, Medium Arrow, Medium Arrow + Heavy Arrow

Friday, September 27, 2013

[MFA2] Friday news

Loos like no one respect me when i say roster locked, and i have 3 more chars to add:
- Magneto (GBA sprites) Resized and edited by Maru
- Winter Soldier edited by Jeff
- Cable in progress by Warecus, he already did enought for a NPC, but he want to make what he need to be playable.

Im setting all minions enemys subject to screen, that means they cannot quit screen (only boss and sub-boss will be able to do it), this is a extra job because i must check all previous enemys spawn to set it to screen,  but result is really good, make game more dynamic and fast.

Im updating game roster alphabetically, im at H (redoing a lot of stuffs at Hawkeye), tonite i should upload a quick video just to show extra changes at A to G chars.

Thanks to everyone who follow this project close, unfortunately to manage better my time i will post news only here and youtube (or at chronocrash if i need a code adivice from experts at engine), i have a lot of fun doing this game, and at the moment i have few time to do it, and dont want to waste visiting several different forums.

And still posting about any thing you want to suggest or criticize, if you check all game video updates you will see im totally open to listen it.

Thursday, September 19, 2013

[MFA2] Agility

After see this incredible video, where Gebirge did a review of all chars, even secret ones (thanks man), i will add a new stats, this was a request by Ilusionista too, and 6 people at Survey anwsers, add Jump D + A to all chars, well, i will not do that, not to all, because air combos was avaliable at this game, and i dont want to see colossus or juggernaut doing air combos,

at MFA the jump stats was  bit confuse:
- jump 3 : to acrobats, speed 13, height 3 and can do D + A attack
- Jump 4 : to Flyers, speed 15, height 4 and can control direction of jump at air
- jump 5 : to Hulks, speed 17, height 5 and hit at jump land

but people tink jump 3 bonus is better then 4, so i changed it.
Jump will determine only jump height and jump speed, and chars with jump 5 and 6 will have a special skill at air, like fly or stand at web, if press the special/block button.

to air attack i create a new stats:
Agility, and it will determine:
- Agile 1 and 2 : 1 Air Attack
- Agile 3 and 4: 2 Air attacks
- Agile 5: 3 Air Attacks
- Agile 6: 3 Air Attacks + Special Conter/Evade move

tha means a lot of new air attacks, chars like archangel and ironman will have 2 air attacks, and chars like beast, spiderman, black cat will have 3,

And the chars with Agile 6 (Daredevil, Spiderman, Psylocke and Nightcrawler) will have a counter/evade move if walk and press Block button.

[extra news]
at last post i said roster locked, and now looks like 3 more chars will be in, lol.... i just... cant... lock it.

Monday, September 16, 2013

[MFA2] Game plan

So let me share how it will works, and let me start it with a bad news,
- You must beat part 1 of game again to unlock part 2.
part 1 will be different at somes points, game story still same, but starter roster (wich was inspired by movie, im sure everyone notice that) will be different,  like my initial plan, this game ideia was a marvel: war gems + x-men mutant apocalypse, so initial roster will be this 9 chars of this game + fantastic four, to give some new breath to this old stages, also all chars are getting a update, so should be nice test they again.
- You will be able to change char after any level (before was only at after stages)
- At game part 1, you will unlock all new chars like at MFA, exemple, at 2 stage, departament h, you will unlock rogue, jubilee, nightcrawler and deadpool.
- Game part 2 will have a new story, and all chars unlocked, it will have 7 stages, and you must select stage like  at marvel: war gems, (first will be 3 avaliable, later more 3, and finally last stage)
- new items like Radio to call NPC, life and energy orbs, will be avaliable at part 1 and 2 of game.
- NPCs which become playable or radio suport willbe replaced at part 1.
- Red Skull DLC was a test, and result was not good, because after DLC game load models twice and first loading become huge, so no DLC to MFA2, (but Red Skull will be unlocked after beat game part 1, but a different version, without cosmic cube)
- Danger room mode dont need to be unlocked, so after unlock some char, you can quit game, and train with him at danger room.
- Hard mode will be more like a New+ game, just in case you want to play first levels with chars which will be unlockable only at last stages.
- Team mode are not at my plans, but i can change my mind later.
- Game roster is locked, new comers:

Mr Fantastic
Invisible Woman
Human Torch
The Thing
Black Panther
Jean Grey
Red Skull
Iron Fist

I will not work on more chars, already have a lot of enemys, stages and everything else to do,

wish me luck!

Saturday, September 14, 2013

[MFA2] Leadership

Use radio to call for suport, this NPC help change to each charater, your leader stats determines how good this help will be.

Other fews updates in video:
Cyclops new effect for his hyper
Cap new stance and a longer shield hyper
US Agent new hyper
Enemys drop life and energy orbs

Saturday, September 7, 2013

[MFA] Red Skull

Play with Boss of game, use all power of cosmic cube to defeat... yourself... whatever.
Just like at Marvel Ultimate Alliance 1 and 2, i thought should be cool play with last boss here too.
Download at:

Friday, September 6, 2013

[MFA2] Rogue

Fans asked for it, she was one of more requested at survey, here and at forums, so i found a nice base, and she will be playable for sure (already reduced hair and head size after upload this gif)
her base:

Survey - Part 2:
That helped me a lot, so please vote at new one:

and at old one if you didnt voted yet:

Thursday, September 5, 2013

[AVX] Miss Marvel

And this was my last contribution to AVX, one more time sorry for lack of information or credits about this last updates, i just dont want to lose focus on MFA2 right now, all AVX playable chars are released now, AVX party is over? ...Stay tuned at IMT for more news... and this weekend for sure i will release Red Skull DLC

Friday, August 30, 2013

[AVX] Cyclops

MFA2 Friday News

Hey guys, a small break on AVX releases, btw sorry for lack of information about what is new on this updates, i was not so involved on AVX, but for sure i will keep Acey updates, and later i should update online credits. So. lets talk about MFA:

- Red Skull DLC for MFA is ready, and should be released fews days after AVX party
- Spiderman is one of more loved, and now he will be even more,  with spider-sense, air spider swing which give jump back if hit enemy, new hyper and he (and venom) could stand at air with web.
- Luke Cage will be just a helper, sorry "hero for hire" fans.
- Human Torch is done
- Warecus sprited Archangel to be playable
- I cant find a good base to Deadpool, so im wondering about do a huge exception and use his Unlimited' MVC sprites
- I have no ideia how conect MFA ending story and my new cast of villains, but i will try be creative after game be done and tink about something, same way i did at MFA 1, and surprisingly, according to survey, people liked that story.

New playables done:
- Mr Fantastic
- The Thing
- Human Torch
- Iron Fist
- Jean Grey

In Progress:
- Wasp
- Red Skull (Without MFA DLC cube moves)
- Black Panther
- Invisible Woman
- Archangel
- Deadpool

And thats all, but if, like Warecus, someone sprite some cool char, then i can add one more spot there.

Saturday, August 24, 2013

[MFA2] Daredevil Update

Also somes new features, i saw several gameplays at youtube, and players just dont use block like i do, so somes chars will have a counter block (foward + block) and normal block will still while player hold block button.

and survey still open, actually hold block was a common sugestion from there.

Thursday, August 22, 2013

MFA Survey

Help me with feedback to improve this game:

Wednesday, August 21, 2013

[MFA2] Iron Fist

MFA2 and MFA news:

Daredavel, updated, video soon, iron fist done, video soon, ...
looks like my plans to a simple update become something bigger....
so wait will be more longger then i planned initially....
but while we wait... i will release in next days Red Skull DLC to MFA.

Tuesday, August 20, 2013

[MFA2] Beast Update

Just to show how will work jump back after hit of somes chars, this move was at snes x-men mutant apocalypse, beast and psylocke do it there, at MFA 2 somes jumpers will do it too. thanks Rafhot for this sugestion.

Sunday, August 18, 2013

[MFA2] Gambit Update

Somes chars need a overall revamp, Gambit was so slow at first game, speed incressed and added a air attack easy to chain with sprites from x-men 1 genesis game, and run + run attack from x-men 2 clone wars.
He have red eyes now, and effects are pink (not purple like at MFA 1)

Also, like a Jean video, im doing tests with zoom at hyper attacks, thanks ilusionista for this script.

All related characters are the sole property of Marvel Comics.

Friday, August 16, 2013

Possible new chars....

Im ripping a new base for wasp from a japonese snes game, Natsuki Crisis Battle,

Someone want to help with a strong guy edit?

Wednesday, August 14, 2013

Monday, August 12, 2013

MFA 2 News:

 Mr. Fantastic, sprites by hno.lobo Team, is in progress (color fixes and code), video soon.

One great contributor of our favorites sprites databases, Cyrus Annihilator, is almost done with black panther sprites, so one more playable to our lists.

Everybody run! The must common request of first game, will be at update, somes chars will just use a fast walk speed anim, but i will try  do run sprites at least to fasttest chars, and flyers will hover.

Thursday, August 8, 2013

Thursday News

Work Status:
- Started a new OpenBor project, a Justice League OpenBor, we have somes unfinished mugen chars, but with sprites enought to a Bor game, i started it this week, but planing of this project is really old, Navs is leading beside Sei, Batz, Hairbinger and with suport of Unlimited team and somes Mugen friends like Buyog, PrimeOp and Loganir... wait for something really cool.

- D.Phoneix should be coded like a playable boss, right now im doing research to her effects and planing her moveset

- Marvel First Alliance updade ..... in progress....

Tuesday, August 6, 2013


What is that? A Arrow TV show bor game? A Mugen bonus stage? Justice League beat'n up game? Mugen intro/ending? Dark knight game? A fake screen? Part of some hyper lvl 3? Who is doing that? or ... i dont know let me know what you tink it is....

Sunday, August 4, 2013

On fire!

XFields Sprites already on char, and im having fun with this great Arkady' smart pallete, any sugestion about a missing look?