Friday, September 30, 2016
Wednesday, September 28, 2016
Story Modes Ideias
No surfer video today, because today was a day to do code tests to see if everything planned here will work, and yea, it works...
Let me explain what i planned, then share your ideias about it.
Game start with Warlock sayng to save world and all that stuffs, the basic beatn up plot, all meta-human should join this alliance because a huge menace is coming....
then you go to a screen where you select your first mission:
Let me explain what i planned, then share your ideias about it.
Game start with Warlock sayng to save world and all that stuffs, the basic beatn up plot, all meta-human should join this alliance because a huge menace is coming....
then you go to a screen where you select your first mission:
(will be five)
there are 5 options:
1- Avengers:
then you play only witth avengers, and go to IMA base and fight against it,
enemys so far: MODOK and Super adaptoid
2-Space guys:
Guardians+ Fantastic Four, this mode are completly done, (old guardians mode)
enemys so far: Magus and Nebula
3-Marvel Knights
Street guys, i have a lot of street maps unnused, so it will be easy, fight against gangs to clear streets.
enemys so far: none, i acept ideias, but i could recicle somes of MFA2
4-Villains
Will be a fight against ultron robots at Latveria castles
enemys so far: Ultron
"but wait! why apocalypse joined forces with loki and magneto to help dr.doom?"
I will not explain it, they just do it.
5-X-Men
Brottherhood (or freedom force) actived sentinels to destroy humans, so you must clear streets against re-used sentinels robots. second map on this mode will be a bonus kind, while x-men are at streets, mansion was attacked, so you must protect xavier npc at mansion to win, the fun part is because here you will play with: Strong guy, Bishop, Dazzler, ShadowCat or Banshee - They will not be full playable, somes dont even jump, but should be fun anyway. then at 3th map, x-men return to mansion and fight.
enemys so far: Mystique, Blob, Pyro and Toad
after this 5 stages, is time to final stage
Final:
It start with a Hidra small attack to hellicarrier, this time you play with agent couson if you are player 1, and agent of shield if you are 2, 3 or 4 (it is automatic, you cant choice), after one small map, is time to choice which team will go face galactus before he comes to earth
...
so you go to another space maps fight against skrulls and finally beat galactus.
enemys so far: Galactus
End
....
1. if you enter at mid of a game , pressing start, you cant choise you char, is automatic: agent couson if you are player 1, and agent of shield if you are 2, 3 or 4, after change map you can choice another char.
2. still no continues, bug issues if combined with this codes to split teams
3. "enemys so far" is what is done or in progress, sure i could and i want add more later.
4. this are the final roster, i hate to code cursor, so even if someone come a super great master char after i code it, i will not add more.
There are 3 spots open:
1. a x-men or a space guy
2. Dr.strange or a marvel knight char
3. Vilain or a Marvel knight
Toughts?
(btw Max, if you come with mutiple posts, i wll delete it, try post everything at one post only)
Tuesday, September 27, 2016
MFA3 news....
Silver Surfer Video tomorrow....
Hulk updates by Thegr8test1
New Grabattack
New banner-to-hulk attack
Maru updates to Elektra and Venom:
Elektra new run, air special and ultra
Venom Attack3
Pull Attack
Monday, September 26, 2016
MFA3 News....
Forget what i said several times here and everywhere.....
MFA3 will not be a update of MFA2, is a new game.
...
- Old story mode was deleted,
- Old hard mode was renamed to Marvel First Alliance 2, just in case you want to play this stages again.
- Replay mode will have all stages of MFA2 and MFA3 story mode
- No more Guardians Mode, it was mergede to MFA3 story.
- Villain and civil war modes not confirmed (probably not)
- Hell and WarGems modes will be there
Saturday, September 24, 2016
Next....
Fixed camers issues on 2d lvls...
New venom run attack
Started a new remake mode :)
The most powerful char of roster?
(Sprites by Maru)
....
Btw, on next release i will change game credits to be game created by ZVitor and Maru, his help since MFA2 was incredible.
Friday, September 23, 2016
Updates of updates of updates
3th updates:
About air combos, players with 3 air attacks are affected, now they only have 2, i liked the change, also added combo to somes attacks where player go to air, like ironman dash attack, black panther, gambit, nightcralwer special teleport, now you can chain with this moves with new button to specials at air.
Hulk:
- new run anim (again)
- new run attack
2nd updates:
- One more important change was made, casual players which made videos of this game just dont use hadoukens, or special air attacks, now we have 6 buttons, so the special button (old hadouken) will made a special attack on air (that means no more up attack and down attack at air), to chars with 3 attacks atm: i will cut one move.
- Emma belly and new color to astral attacks:
- Her projectile hit multiple enemys
- More distance to run attack and air projections
- Old projectile now stun enemys
1st update list:
fixes and updates:
- Front + bock of agile=6 chars dont spend mana
(spiderman, quicksilver, nightcrawler, daredevil, psylocke)
Nightcrawler:
- invencible after his teleports
- incressed range of block telport
Cable:
- removed some of code resizes
Cyclops:
- incressed sprite size of full energy beam
Iceman:
- air surf uses mana too
Hulk:
- incressed speed + run anim
- angry face
Human torch:
- added 2 punchs resprited to basics punchs
- new effects to fireballs
- new sprite to run attack
- incressed resistence do knockback when receive a burn attack, and gain mana
Thing:
- Animated stance
- fews sprites added to Ultra move before spin
- new punch to grab attack
MissMarvel:
- incressed resistence do knockback when receive a enrgy attack, and gain mana
Spiderman:
- fixed some black dot on sprites, now the chest emblem will be white at symbinte skin
Red Hulk:
- General Ross mode added, turn to red hulk at first hit
Blackcat:
- incressed knockback of run attack
- change knockback direction of attack3
Moonknight:
- no more bike help on radio
- bike help on Ultra
Ghostrider:
- Ultra dont consume mana (but only can be used if full)
- each hit you got at bike mode you lose a bit of mana, if empty you turn back to normal mode
- full blue costume new skin
Dr. Doom:
- energy 6
- with full bar his special is a full screen eletric beam
- regular special uses a eletric effect
- more range to his Ultra attack
- new colors to somes pallets
- incressed resistence do knockback when receive a enrgy attack, and gain mana
Magneto:
- New sprites to Ultra pose and effects
- more speed to run attack
- regular projectile freeze enemys
About air combos, players with 3 air attacks are affected, now they only have 2, i liked the change, also added combo to somes attacks where player go to air, like ironman dash attack, black panther, gambit, nightcralwer special teleport, now you can chain with this moves with new button to specials at air.
Hulk:
- new run anim (again)
- new run attack
Wolverine:
- new attack to normal jump attack
- new special jump attack works like snes games, a dive, then a dash attack when hit floor
Ironfist:
- New ultra move
- old ultra is now his knockback attack( end of regular combo)
- somes of his basics with low range, he gain a bit of speed to help to hit enemys
Wasp:
- her combo end is a knockback uppercut
- pym gas is her special attack
- she are agility 6, and have a block + front evade move
2nd updates:
- One more important change was made, casual players which made videos of this game just dont use hadoukens, or special air attacks, now we have 6 buttons, so the special button (old hadouken) will made a special attack on air (that means no more up attack and down attack at air), to chars with 3 attacks atm: i will cut one move.
- Emma belly and new color to astral attacks:
- Her projectile hit multiple enemys
- More distance to run attack and air projections
-Colossus new run attack
-Magneto is a energy 5 char, the new full bar attack:
- Old projectile now stun enemys
1st update list:
fixes and updates:
- Front + bock of agile=6 chars dont spend mana
(spiderman, quicksilver, nightcrawler, daredevil, psylocke)
Nightcrawler:
- invencible after his teleports
- incressed range of block telport
Cable:
- removed some of code resizes
Cyclops:
- incressed sprite size of full energy beam
Iceman:
- air surf uses mana too
Hulk:
- incressed speed + run anim
- angry face
Human torch:
- added 2 punchs resprited to basics punchs
- new effects to fireballs
- new sprite to run attack
- incressed resistence do knockback when receive a burn attack, and gain mana
Thing:
- Animated stance
- fews sprites added to Ultra move before spin
- new punch to grab attack
MissMarvel:
- incressed resistence do knockback when receive a enrgy attack, and gain mana
Spiderman:
- fixed some black dot on sprites, now the chest emblem will be white at symbinte skin
Red Hulk:
- General Ross mode added, turn to red hulk at first hit
Blackcat:
- incressed knockback of run attack
- change knockback direction of attack3
Moonknight:
- no more bike help on radio
- bike help on Ultra
Ghostrider:
- Ultra dont consume mana (but only can be used if full)
- each hit you got at bike mode you lose a bit of mana, if empty you turn back to normal mode
- full blue costume new skin
Dr. Doom:
- energy 6
- with full bar his special is a full screen eletric beam
- regular special uses a eletric effect
- more range to his Ultra attack
- new colors to somes pallets
- incressed resistence do knockback when receive a enrgy attack, and gain mana
Magneto:
- New sprites to Ultra pose and effects
- more speed to run attack
- regular projectile freeze enemys
Thursday, September 22, 2016
Updates of updates
2nd updates:
- One more important change was made, casual players which made videos of this game just dont use hadoukens, or special air attacks, now we have 6 buttons, so the special button (old hadouken) will made a special attack on air (that means no more up attack and down attack at air), to chars with 3 attacks atm: i will cut one move.
- Emma belly and new color to astral attacks:
- Her projectile hit multiple enemys
- More distance to run attack and air projections
- Old projectile now stun enemys
1st update list:
fixes and updates:
- Front + bock of agile=6 chars dont spend mana
(spiderman, quicksilver, nightcrawler, daredevil, psylocke)
Nightcrawler:
- invencible after his teleports
- incressed range of block telport
Cable:
- removed some of code resizes
Cyclops:
- incressed sprite size of full energy beam
Iceman:
- air surf uses mana too
Hulk:
- incressed speed + run anim
- angry face
Human torch:
- added 2 punchs resprited to basics punchs
- new effects to fireballs
- new sprite to run attack
- incressed resistence do knockback when receive a burn attack, and gain mana
Thing:
- Animated stance
- fews sprites added to Ultra move before spin
- new punch to grab attack
MissMarvel:
- incressed resistence do knockback when receive a enrgy attack, and gain mana
Spiderman:
- fixed some black dot on sprites, now the chest emblem will be white at symbinte skin
Red Hulk:
- General Ross mode added, turn to red hulk at first hit
Blackcat:
- incressed knockback of run attack
- change knockback direction of attack3
Moonknight:
- no more bike help on radio
- bike help on Ultra
Ghostrider:
- Ultra dont consume mana (but only can be used if full)
- each hit you got at bike mode you lose a bit of mana, if empty you turn back to normal mode
- full blue costume new skin
Dr. Doom:
- energy 6
- with full bar his special is a full screen eletric beam
- regular special uses a eletric effect
- more range to his Ultra attack
- new colors to somes pallets
- incressed resistence do knockback when receive a enrgy attack, and gain mana
Magneto:
- New sprites to Ultra pose and effects
- more speed to run attack
- regular projectile freeze enemys
- One more important change was made, casual players which made videos of this game just dont use hadoukens, or special air attacks, now we have 6 buttons, so the special button (old hadouken) will made a special attack on air (that means no more up attack and down attack at air), to chars with 3 attacks atm: i will cut one move.
- Emma belly and new color to astral attacks:
- Her projectile hit multiple enemys
- More distance to run attack and air projections
-Colossus new run attack
-Magneto is a energy 5 char, the new full bar attack:
- Old projectile now stun enemys
1st update list:
fixes and updates:
- Front + bock of agile=6 chars dont spend mana
(spiderman, quicksilver, nightcrawler, daredevil, psylocke)
Nightcrawler:
- invencible after his teleports
- incressed range of block telport
Cable:
- removed some of code resizes
Cyclops:
- incressed sprite size of full energy beam
Iceman:
- air surf uses mana too
Hulk:
- incressed speed + run anim
- angry face
Human torch:
- added 2 punchs resprited to basics punchs
- new effects to fireballs
- new sprite to run attack
- incressed resistence do knockback when receive a burn attack, and gain mana
Thing:
- Animated stance
- fews sprites added to Ultra move before spin
- new punch to grab attack
MissMarvel:
- incressed resistence do knockback when receive a enrgy attack, and gain mana
Spiderman:
- fixed some black dot on sprites, now the chest emblem will be white at symbinte skin
Red Hulk:
- General Ross mode added, turn to red hulk at first hit
Blackcat:
- incressed knockback of run attack
- change knockback direction of attack3
Moonknight:
- no more bike help on radio
- bike help on Ultra
Ghostrider:
- Ultra dont consume mana (but only can be used if full)
- each hit you got at bike mode you lose a bit of mana, if empty you turn back to normal mode
- full blue costume new skin
Dr. Doom:
- energy 6
- with full bar his special is a full screen eletric beam
- regular special uses a eletric effect
- more range to his Ultra attack
- new colors to somes pallets
- incressed resistence do knockback when receive a enrgy attack, and gain mana
Magneto:
- New sprites to Ultra pose and effects
- more speed to run attack
- regular projectile freeze enemys
Wednesday, September 21, 2016
Guardians Mode
btw, didnt figured a way to do colossus effects to super armor mode via code, so i did it with sprites...
Tuesday, September 20, 2016
Changes so far....
Edit:
By you demand, colossus armor mode added :)
fixes and updates:
- Front + bock of agile=6 chars dont spend mana
(spiderman, quicksilver, nightcrawler, daredevil, psylocke)
Nightcrawler:
- invencible after his teleports
- incressed range of block telport
Cable:
- removed some of code resizes
Cyclops:
- incressed sprite size of full energy beam
Iceman:
- air surf uses mana too
Hulk:
- incressed speed + run anim
- angry face
Human torch:
- added 2 punchs resprited to basics punchs
- new effects to fireballs
- new sprite to run attack
- incressed resistence do knockback when receive a burn attack, and gain mana
Thing:
- Animated stance
- fews sprites added to Ultra move before spin
- new punch to grab attack
MissMarvel:
- incressed resistence do knockback when receive a enrgy attack, and gain mana
Spiderman:
- fixed some black dot on sprites, now the chest emblem will be white at symbinte skin
Red Hulk:
- General Ross mode added, turn to red hulk at first hit
Blackcat:
- incressed knockback of run attack
- change knockback direction of attack3
Moonknight:
- no more bike help on radio
- bike help on Ultra
Ghostrider:
- Ultra dont consume mana (but only can be used if full)
- each hit you got at bike mode you lose a bit of mana, if empty you turn back to normal mode
- full blue costume new skin
Dr. Doom:
- energy 6
- with full bar his special is a full screen eletric beam
- regular special uses a eletric effect
- more range to his Ultra attack
- new colors to somes pallets
- incressed resistence do knockback when receive a enrgy attack, and gain mana
Magneto:
- New sprites to Ultra pose and effects
- more speed to run attack
- regular projectile freeze enemys
By you demand, colossus armor mode added :)
fixes and updates:
- Front + bock of agile=6 chars dont spend mana
(spiderman, quicksilver, nightcrawler, daredevil, psylocke)
Nightcrawler:
- invencible after his teleports
- incressed range of block telport
Cable:
- removed some of code resizes
Cyclops:
- incressed sprite size of full energy beam
Iceman:
- air surf uses mana too
Hulk:
- incressed speed + run anim
- angry face
Human torch:
- added 2 punchs resprited to basics punchs
- new effects to fireballs
- new sprite to run attack
- incressed resistence do knockback when receive a burn attack, and gain mana
Thing:
- Animated stance
- fews sprites added to Ultra move before spin
- new punch to grab attack
MissMarvel:
- incressed resistence do knockback when receive a enrgy attack, and gain mana
Spiderman:
- fixed some black dot on sprites, now the chest emblem will be white at symbinte skin
Red Hulk:
- General Ross mode added, turn to red hulk at first hit
Blackcat:
- incressed knockback of run attack
- change knockback direction of attack3
Moonknight:
- no more bike help on radio
- bike help on Ultra
Ghostrider:
- Ultra dont consume mana (but only can be used if full)
- each hit you got at bike mode you lose a bit of mana, if empty you turn back to normal mode
- full blue costume new skin
Dr. Doom:
- energy 6
- with full bar his special is a full screen eletric beam
- regular special uses a eletric effect
- more range to his Ultra attack
- new colors to somes pallets
- incressed resistence do knockback when receive a enrgy attack, and gain mana
Magneto:
- New sprites to Ultra pose and effects
- more speed to run attack
- regular projectile freeze enemys
Monday, September 19, 2016
hulk and red hulk changes
a more angry face to hulk, incressed speed and added a run anim.
to red hulk, general ross added, he start like general, just like banner at marvel first alliance 1
Sunday, September 18, 2016
One more "berserker" movie...
Should work simillar to wolverine and jean grey moves, btw, any ideia about which chars should have some kind of berserker/revive move?
Saturday, September 17, 2016
Enemys colors...
Im using the black/red colors to guardians enemys, but i figured i already used it to red skull soldiers, which color should be cool for this guys?
btw, guys here at blog already know a long time about apocalypse, but subscribers of channel dont, so i did this little teaser to they:
Friday, September 16, 2016
Thursday, September 15, 2016
Bad news!
I know some of you guys are excited with "ZVitor Returns" !!!!! MFA3 in progress!!! He is spriting Damian!!!!
but i need to do a break, im sick.... im not sure what i have, but doctor said i was ......Poisoned.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
Wednesday, September 14, 2016
Somes Maru updates
Maru, again, did some improvements on game sprites, check somes:
thor knockback
h.torch knockback
h,torch run attack
shocker stance
magneto ultra move
Monday, September 12, 2016
Saturday, September 10, 2016
MFA3 - NO MORE HADOUKENs
First big change on MFA3, i already removed all hadouken moves, usually, here we are "pro" players, im sure everyone here can do a hadouken easly at least, but after watch several gameplays (and my kids), they dont use this move, so what i did:
- Added ONE more button just to use old hadouken move
- now this new button use energy from energy bar, around 6-11 (max energy is 40)
im not happy with 5 buttons, is to much, but is better then remove block, people dont use it, but i love it.
already did this change to all chars, im testing, now the full bar move is more rare because specials consume it too, the only good thing on this change is because you cant spam hadouken.
edit:
Started......
- Added ONE more button just to use old hadouken move
- now this new button use energy from energy bar, around 6-11 (max energy is 40)
im not happy with 5 buttons, is to much, but is better then remove block, people dont use it, but i love it.
already did this change to all chars, im testing, now the full bar move is more rare because specials consume it too, the only good thing on this change is because you cant spam hadouken.
edit:
Started......
Wednesday, September 7, 2016
MFA3....
I started to fix bugs on mfa, but before start a real update with new stuffs, let me share results of survey, it got almost 200 entrys, but i had to remove last ones, because im using a free version, so here the first 100 players feedback:
https://pt.surveymonkey.com/results/SM-FSWVLN3M/
btw, versus and danger room was removed.
https://pt.surveymonkey.com/results/SM-FSWVLN3M/
btw, versus and danger room was removed.
Thursday, September 1, 2016
Damian progress....
Hi guys, im wondering about do videos about Damian progress, im not sure how do it, here my first test:
PlayList:
https://www.youtube.com/playlist?list=PLq3IEczZhgVSSqfoCltPIuDhNBmxiL6hR
PlayList:
https://www.youtube.com/playlist?list=PLq3IEczZhgVSSqfoCltPIuDhNBmxiL6hR
Subscribe to:
Posts (Atom)